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	<title>Comments on: The Problem of Local</title>
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	<link>http://scrammed.goodfriends.ca/2009/06/the-problem-of-local/</link>
	<description>Tackled by the world of Eve Online</description>
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		<title>By: Luccul</title>
		<link>http://scrammed.goodfriends.ca/2009/06/the-problem-of-local/comment-page-1/#comment-6</link>
		<dc:creator>Luccul</dc:creator>
		<pubDate>Thu, 02 Jul 2009 03:30:53 +0000</pubDate>
		<guid isPermaLink="false">http://scrammed.goodfriends.ca/?p=36#comment-6</guid>
		<description>@Manasi - I agree with your premise if there is another mechanism for the intel that local currently gives you. To me, scouting is an activity for roaming outside of secure or home space, not an activity that should be needed to see who&#039;s in your home system. Eve is a high-tech place with high-tech ships - having someone sit in a ship on each gate and manually report arrivals and departures seems to me to be a waste of resources, and a boring assignment.</description>
		<content:encoded><![CDATA[<p>@Manasi &#8211; I agree with your premise if there is another mechanism for the intel that local currently gives you. To me, scouting is an activity for roaming outside of secure or home space, not an activity that should be needed to see who&#8217;s in your home system. Eve is a high-tech place with high-tech ships &#8211; having someone sit in a ship on each gate and manually report arrivals and departures seems to me to be a waste of resources, and a boring assignment.</p>
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		<title>By: Manasi</title>
		<link>http://scrammed.goodfriends.ca/2009/06/the-problem-of-local/comment-page-1/#comment-5</link>
		<dc:creator>Manasi</dc:creator>
		<pubDate>Wed, 01 Jul 2009 11:11:17 +0000</pubDate>
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		<description>Nice page clean and simple I like that very much.  As for comments I chose eliminating local for some very personal reasons.  I am a scout, in fleets; I do watch gates, and being able to accurately tell a Fleet commander, &quot;3 reds jumped in&quot; and (hit the scanner button repeatedly) &quot;nothing on scan.&quot;  I mediocre at best.  Let covert ops ships scout, drop all cloaks from other ships.  I want to rely on people to give me that intel ( HUMINT is exceptional, when it is done right) When it comes down to it though you agree with my premise. &quot;you only show up in it if you start talking in it.&quot; I would close local and never open it again.</description>
		<content:encoded><![CDATA[<p>Nice page clean and simple I like that very much.  As for comments I chose eliminating local for some very personal reasons.  I am a scout, in fleets; I do watch gates, and being able to accurately tell a Fleet commander, &#8220;3 reds jumped in&#8221; and (hit the scanner button repeatedly) &#8220;nothing on scan.&#8221;  I mediocre at best.  Let covert ops ships scout, drop all cloaks from other ships.  I want to rely on people to give me that intel ( HUMINT is exceptional, when it is done right) When it comes down to it though you agree with my premise. &#8220;you only show up in it if you start talking in it.&#8221; I would close local and never open it again.</p>
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		<title>By: Kirith Kodachi</title>
		<link>http://scrammed.goodfriends.ca/2009/06/the-problem-of-local/comment-page-1/#comment-4</link>
		<dc:creator>Kirith Kodachi</dc:creator>
		<pubDate>Wed, 01 Jul 2009 02:08:45 +0000</pubDate>
		<guid isPermaLink="false">http://scrammed.goodfriends.ca/?p=36#comment-4</guid>
		<description>Sounds like a good idea to me. The current implementation of Local is just too pervasive.</description>
		<content:encoded><![CDATA[<p>Sounds like a good idea to me. The current implementation of Local is just too pervasive.</p>
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